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1. x-large shield extender - in Player Features and Ideas Discussion [original thread]
Shield recharge is irrelevant in PvP. This proposal would result in mighty shield buffer tanks of doom. There's no need to bring Caldari battleships back into PvP using a crowbar. Also +50 sig radius would be laughable, compared to the speed lower...
- by Jason Sarek - at 2009.10.22 22:25:00
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2. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
Edited by: Jason Sarek on 22/10/2009 22:15:52 Since I personally don't like the 'infinite' nature of any BPOs, even T1, in the first place, I definitely don't like the idea of having an ever growing number of T2 BPOs in the game, eventually m...
- by Jason Sarek - at 2009.10.22 22:09:00
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3. POS != Corporation Owned Station - in Player Features and Ideas Discussion [original thread]
Create your own corp Put up a small POS ... Profit! I think I can't see the issue here
- by Jason Sarek - at 2009.10.22 19:20:00
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4. T2 BPO Holders Make 1/3 of T2 Items (and all the profit?) - in Player Features and Ideas Discussion [original thread]
Originally by: ASR Briggs There is only one difference between BPO holders and inventors. We weren't around 2 or 3 years ago. Why are we being penalized for that? Many, if not most, of current T2 BPO holders have bought their BPO. So muc...
- by Jason Sarek - at 2009.10.22 19:13:00
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5. Missile graphic upgrade - in Player Features and Ideas Discussion [original thread]
Well, actually there already are real missiles. You just don't see them due to the blazing exhaust glow. Smoke trails would probably be rather unrealistic. I personally like the glowing ball thing. What really could be improved is the launch posi...
- by Jason Sarek - at 2009.10.21 20:52:00
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6. Lowered skill requirements for Capital Ships? - in Player Features and Ideas Discussion [original thread]
I think if at all there should be fewer capital ships rather than more. They've become a must-have by now. Everybody in 0.0 is constrained to own and pilot one, because the bigger cap blob wins. Doesn't feel right. Surely isn't in accord with the ...
- by Jason Sarek - at 2009.10.21 20:33:00
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7. Reasons to update the rats, mission enemies and other NPCs. - in Player Features and Ideas Discussion [original thread]
Originally by: Jekyl Eraser Rats and missions are so boring atm. That's because it's always exactly the same. And it's because of permatanks. First issue can be solved with a healthy dose of randomization. Maybe also a bit stronger NPCs....
- by Jason Sarek - at 2009.10.20 18:53:00
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8. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
I think the hitpoint changes are good. It finally gives supercaps the much needed buffer required to actually stay on the batttlefield. However, the boost is a bit massive. In conjunction with the huge damage of fighter bombers, focused DD and new...
- by Jason Sarek - at 2009.10.20 00:41:00
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9. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Imho the afterburner bonus is an arbitrary and dangerous band-aid solution. It might solve one 'problem' but I'm pretty sure it will create a couple of new ones at the same time, exactly because it's not embedded into a sophisticated concept. It's...
- by Jason Sarek - at 2009.10.19 23:53:00
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10. Dumbing down eve yet again. - in Test Server Feedback [original thread]
Originally by: Amy Wang yes, it is "dumbing down" the game somewhat skills that required some lvl 5 skills before were a decision to train or not to train and focus elsewhere, with lvl 4 as requirement that choice becomes essentially a no...
- by Jason Sarek - at 2009.10.19 23:35:00
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11. Mail->Inbox.... Dear CCP, why... (whine mode on) - in Issues, Workarounds & Localization [original thread]
How about saving the sorting of columns? Or even better, displaying unread messages on top, per default? This is a thing which annoys me a lot - having to sort every time I open that thing, or scroll through the entire list to find the new evemai...
- by Jason Sarek - at 2008.02.07 17:40:00
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12. Drake Navy Issue? - in Player Features and Ideas Discussion [original thread]
Originally by: Lothros Andastar My god you caldari Nubs **** me off. There are other Battlecruisers you know FFS A bit harsh words perhaps. But yes. As if that flying clapboard wasn't overpowered enough already..
- by Jason Sarek - at 2008.02.07 08:19:00
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13. Pimp my Wolf please! - in Ships and Modules [original thread]
Originally by: Stuart Price Mass reduction and a proper 4th bonus on all AF's would make me a happy panda. Agreed. This would be the proper way to start fixing them.
- by Jason Sarek - at 2008.02.07 04:26:00
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14. make the Armageddon a cap warfare ship? - in Player Features and Ideas Discussion [original thread]
Originally by: Tes Quin the new apoc will outclass the geddon like the drake outclassed the ferrox. it could do with a little role expansion imho. As a short range damage dealer? I don't think so, Tim. It will only outclass the other Ama...
- by Jason Sarek - at 2008.02.07 00:56:00
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15. Amarr OOMPH - feedback - in Player Features and Ideas Discussion [original thread]
Edited by: Jason Sarek on 06/02/2008 21:05:41 Originally by: Kirov VIII Like that : 1. Fix the cap penalty on gun 2. Fix the beam turret : If Amarr can fitt beam turret, this can may be solve the problem of damage. 3. Fix the ships fo...
- by Jason Sarek - at 2008.02.06 21:05:00
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16. do we need the HP buff removed and the T2 ammo boosted? - in Player Features and Ideas Discussion [original thread]
Passive shield tanks are only really an issue since the introduction of rigs. Before that they were fine. Passive shield tanks also used to be mostly hp buffer tanks. Now it's recharge rate centric. This is due to the multiplying stacking effect o...
- by Jason Sarek - at 2008.02.06 20:49:00
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